1st Year – Semester I
Code | Name | T | P | ECTS |
---|---|---|---|---|
IDE 101 | Principles of Design | 2 | 6 | 8 |
IDE 103 | Design Visualization I | 2 | 2 | 4 |
COD 101 | Introduction to Communication Design | 3 | 0 | 6 |
COD 103 | Graphic Design Tools | 1 | 2 | 4 |
ENG 101 | English I | 1 | 2 | 4 |
TLL 101 | Türk Dili ve Edebiyatı I | 2 | 0 | 4 |
Total Credits | 30 |
1st Year – Semester II
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 102 | Communicative Practice | 2 | 6 | 8 |
COD 108 | Rendering for Design | 2 | 2 | 4 |
COD 104 | Photography | 1 | 2 | 4 |
IDE 108 | History of Art and Design | 3 | 0 | 3 |
COD 106 | Concept Development for Design | 3 | 0 | 3 |
ENG 102 | English II | 1 | 2 | 4 |
TLL | Türk Dili ve Edebiyatı II | 2 | 0 | 4 |
Total Credits | 30 |
2nd Year – Semester III
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 201 | Design Studio I | 2 | 8 | 10 |
COD 203 | Video Production | 1 | 2 | 4 |
COD 205 | Typographic Communication | 1 | 2 | 4 |
IDE 209 | Contemporary Art and Design | 3 | 0 | 2 |
COD 207 | Programming | 0 | 3 | 3 |
COD 209 | Interactive Design | 0 | 3 | 3 |
SEC 201 | Introduction to Sectors | 0 | 2 | 2 |
COD 200 | Summer Practice I | 0 | 2 | 2 |
Total Credits | 30 |
2nd Year – Semester IV
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 202 | Design Studio II | 2 | 8 | 10 |
COD 204 | Visual Media Animated | 1 | 2 | 4 |
IDE 206 | Human Factors in Design | 3 | 0 | 3 |
COD 206 | Information Architecture | 1 | 2 | 4 |
COD 208 | Advanced Programming | 0 | 3 | 4 |
COD 210 | History of Communication | 3 | 0 | 4 |
SEC 202 | Introduction to Sectors II | 0 | 2 | 0 |
Total Credits | 30 |
3rd Year – Semester V
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 301 | Design Studio III | 2 | 8 | 10 |
COD 303 | Creativity and Innovation | 1 | 2 | 4 |
COD 305 | Interaction Design | 1 | 2 | 4 |
HIST 201 | Principles of Ataturk and History of the Turkish Republic I | 2 | 0 | 4 |
Restricted Elective | 3 | 0 | 3 | |
Restricted Elective | 3 | 0 | 3 | |
COD 300 | Summer Practice II | 0 | 8 | 2 |
Total Credits | 30 |
3rd Year – Semester VI
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 302 | Design Studio IV | 2 | 8 | 10 |
COD 304 | Ideation and Creativity Management | 3 | 0 | 4 |
COD 306 | User Experience Evaluation | 3 | 0 | 3 |
HIST 202 | Principles of Ataturk and History of the Turkish Republic II | 2 | 0 | 4 |
Elective (Faculty) | 3 | 0 | 3 | |
Restricted Elective | 3 | 0 | 3 | |
Restricted Elective | 3 | 0 | 3 | |
Total Credits | 30 |
4th Year – Semester VII
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 401 | Design Studio V | 2 | 8 | 10 |
COD 405* | Design Studio V: Game Design | 2 | 8 | 10 |
COD 407* | Design Studio V: Digital Publishing and Art Direction | 2 | 8 | 10 |
COD 409* | Design Studio V: Interactive Built Environments | 2 | 8 | 10 |
COD 403 | Interactive Marketing | 3 | 0 | 6 |
Restricted Elective | 3 | 0 | 3 | |
Restricted Elective | 3 | 0 | 3 | |
Elective (Faculty) | 3 | 0 | 3 | |
Elective (Non-Faculty) | 3 | 0 | 3 | |
COD 400 | Summer Practice III | 0 | 8 | 2 |
Total Credits | 30 |
4th Year – Semester VIII
Code | Name | T | P | ECTS |
---|---|---|---|---|
COD 402 | Graduation Project: Game Design | 0 | 12 | 12 |
COD 406** | Graduation Project: Digital Publishing and Art Direction | 0 | 12 | 12 |
COD 408** | Design Studio V: Digital Publishing and Art Direction | 0 | 12 | 12 |
COD 410* | Graduation Project: Interactive Built Environments | 0 | 12 | 12 |
COD 404 | Professional Practice and Ethics | 3 | 0 | 6 |
Restricted Elective | 3 | 0 | 3 | |
Restricted Elective | 3 | 0 | 3 | |
Elective (Faculty) | 3 | 0 | 3 | |
Elective (Non-Faculty) | 3 | 0 | 3 | |
Total Credits | 30 |
** COD405, COD407, COD 409 classes are equivalent to Design Studio V (COD 401).
** COD406, COD408, COD 410 classes are equivalent to Graduation Project (COD 402).
Abbreviations:
T = Weekly, theoretical class hours; P = Weekly, practical class hours; ECTS = European Credit Transfer System
Required Courses | 40 classes | 195 ECTS |
Program (Communication Design) Elective Courses | 8 classes | 24 ECTS |
Faculty (Architecture and Design) Elective Courses | 3 classes | 9 ECTS |
Non-Faculty (University) Elective Courses | 2 classes | 6 ECTS |
Summer Practice | 3 classes | 6 ECTS |
Total | 56 classes | 240 ECTS |
PROGRAM ELECTIVE COURSES
Code | Name | T | P | ACTS |
---|---|---|---|---|
COD 312 | Icon Design | 3 | 0 | 3 |
COD 313 | Digital Typography | 3 | 0 | 3 |
COD 314 | Digital Illustration | 3 | 0 | 3 |
COD 315 | Interaction Design Ergonomics | 3 | 0 | 3 |
COD 316 | Narrative Structures | 3 | 0 | 3 |
COD 317 | Introduction to Interactive Programming | 3 | 0 | 3 |
COD 318 | Interactive Programming | 3 | 0 | 3 |
COD 319 | Spatial Communication | 3 | 0 | 3 |
COD 320 | 3D Modelling | 3 | 0 | 3 |
COD 321 | Image Production, Reality and Ethics | 3 | 0 | 3 |
COD 322 | Role Playing for Design | 3 | 0 | 3 |
COD 323 | Fundamentals of Audio Texture | 3 | 0 | 3 |
COD 324 | Mobile Interaction Design | 3 | 0 | 3 |
COD 325 | Virtual Reality and Immersive Design | 3 | 0 | 3 |
COD 412 | Auditory Design for Media | 3 | 0 | 3 |
COD 413 | Post Production Techniques | 3 | 0 | 3 |
COD 414 | Semiotics and Visual Culture | 3 | 0 | 3 |
COD 415 | User-Centred Design for Interactive Systems | 3 | 0 | 3 |
COD 416 | Art Direction | 3 | 0 | 3 |
COD 417 | Game Theory | 3 | 0 | 3 |
COD 418 | Social Media Studies | 3 | 0 | 3 |
COD 419 | Theories on Multimedia | 3 | 0 | 3 |
COD 420 | Movements in Cinema | 3 | 0 | 3 |
COD 421 | 3D Animation | 3 | 0 | 3 |
COD 422 | Stage Design | 3 | 0 | 3 |
COD 423 | Trend Research for Design & Innovation | 3 | 0 | 3 |
Undergraduate Curriculum Course Descriptions
IDE 101 Principles of Design
This course provides a working knowledge of the basic elements and principles of design that will guide students on their pursuit to give form to ideas. The course will help students to attain an understanding of basic design concepts, visual thinking and design materials, as well as gain compositional skills through the use of formal and spatial elements. The goal of the course is to expand students’ intellectual, visual and technical abilities besides encouraging and nourishing creative approaches to problem solving.
IDE 103 Design Visualization I
Concepts of drawing (perception, line, proportion, composition); basic geometric forms, product geometry, composition, ratio in perspective, orthographic views, auxiliary views, multi-view sketching, isometric perspectives, shade and shadow in a perspective, complex form definitions, patterns and sections, page layout, graphical layout, backgrounds; 2 dimensional and 3 dimensional thinking skills.
COD 101 Introduction to Communication Design
In this course, students will be introduced to the basic approaches and the practice of communication design. The historical background of communication design, dynamics of different technological platforms, principles of interactive media, creative thinking and problem solving strategies, methods for transforming ideas into visual form, integration of ideas, words and images for effective communication, and spatial communication techniques are among the subjects that will be studied in the course.
COD 103 Graphic Design Tools
This course will enable students to become computer literate by introducing the basic concepts in computer graphics, and developing their knowledge and skills especially in image processing software. For this purpose, the theoretical and practical dynamics of computer graphics, fundamentals of vector and raster based software, their common and individual properties will be studied with the help of hands-on exercises and assignments.
ENG 101 English I
Students practice their spoken and written communication skills in English using academic vocabulary and language forms and functions in a variety of general contexts.
TLL 101 Turkish Language and Literature 1
This course is intended to develop sophistication in spoken debate of complex ideas. It covers characteristics of Turkish language and selected works in Turkish Literature. Emphasis is placed on reading, critically examining and discussing selected prose, stories and poetry. Correct use of Turkish will be discussed with examples of narration defects, punctuation and spelling mistakes etc. and historical and cultural foundations of literary texts will be analyzed.
IDE 101 Principles of Design
This course provides a working knowledge of the basic elements and principles of design that will guide students on their pursuit to give form to ideas. The course will help students to attain an understanding of basic design concepts, visual thinking and design materials, as well as gain composition skills through the use of formal and spatial elements. The goal of the course is to expand students’ intellectual, visual and technical abilities besides encouraging and nourishing creative approaches to problem solving.
IDE 103 Design Visualization I
Concepts of drawing (perception, line, proportion, composition); basic geometric forms, product geometry, composition, ratio in perspective, orthographic views, auxiliary views, multi-view sketching, isometric perspectives, shade and shadow in a perspective, complex form definitions, patterns and sections, page layout, graphical layout, backgrounds; 2 dimensional and 3 dimensional thinking skills.
COD 101 Introduction to Communication Design
In this course, students will be introduced to the basic approaches and the practice of communication design. The historical background of communication design, dynamics of different technological platforms, principles of interactive media, creative thinking and problem solving strategies, methods for transforming ideas into visual form, integration of ideas, words and images for effective communication, and spatial communication techniques are among the subjects that will be studied in the course.
COD 103 Graphic Design Tools
This course will enable students to become computer literate by introducing the basic concepts in computer graphics, and developing their knowledge and skills especially in image processing software. For this purpose, the theoretical and practical dynamics of computer graphics, fundamentals of vector and raster based software, their common and individual properties will be studied with the help of hands-on exercises and assignments.
ENG 101 English I
Students practice their spoken and written communication skills in English using academic vocabulary and language forms and functions in a variety of general contexts.
TLL 101 Turkish Language and Literature 1
This course is intended to develop sophistication in spoken debate of complex ideas. It covers characteristics of Turkish language and selected works in Turkish Literature. Emphasis is placed on reading, critically examining and discussing selected prose, stories and poetry. Correct use of Turkish will be discussed with examples of narration defects, punctuation and spelling mistakes etc. and historical and cultural foundations of literary texts will be analyzed.
COD 102 Communicative Practice
This course aims to provide students with the ability of developing concepts and transferring them into visual language that are to represent the ideas and themes derived from the analysis of different media consisting of moving to static, or textual to visual messages such as movies, novels, advertisements or slogans. In parallel, students will learn the necessary methods, tools and technologies for the effective presentation of developed projects.
COD 108 Rendering for Design
By incorporating both traditional and digital media, this course aims to introduce students to different techniques for sketching and rendering to enable them visualize and communicate their design ideas more effectively. As the visual language of a design is effective on what is communicated, this course will also help students understand the relation between form and content, and enhance their creativity through experimenting with different techniques and media.
COD 104 Photography
In this class students will be able to develop an understanding of the photographic language and methods, and practice with different techniques. Students will be introduced to the photographic concepts, basic use of camera and light, and photo processing in digital environment. The aim of the class is to help students attain the knowledge and skills in photographic image-processing in order to strengthen their abilities in design.
IDE 108 History of Art and Design
The course will focus on the aesthetic and historical evaluation of arts and design from the early civilizations to modern era. With an emphasis on social aspects, art and design will be narrated in the context of the time and culture in which was created. The course seeks to introduce a broad view of art history with special emphasis on major trends and movements that have occurred in the visual arts.
COD 106 Concept Development for Design
Concept Development is the initial stage in product design. During the course we go through topics such as concept selection, creative idea generation, user experience and promotion.
ENG 102 English II
Students improve their spoken and written communication skills in English using academic lexis, complex language structures and upper-intermediate language functions in various general contexts.
TLL 102 Turkish Language and Literature II
This course is intended to develop sophistication in written debate of complex ideas. It covers selected works in Turkish Literature and different approaches to literature to answer the question why we read fictional works. Emphasis is placed on reading selected novels, stories and drama, and writing analytic papers on them. Correct use of Turkish will also be discussed with examples of narration defects, punctuation and spelling mistakes etc. during the course.
COD 201 Design Studio 1
Aiming to provide an applied background to students in the field of communication design, this class focuses on research, concept development, form making, creativity and effective visual communication with the help of studio problems. The exercises and discussions intend to equip students with the methods and the techniques that will lead them through the design process towards creative and effective communication design. Eventually, this class will help students to understand and explore the ways in which complex ideas and messages can be interpreted and organized into visual form.
COD 203 Video Production
This class introduces students the basic grammar of filmic language, which will enable them to make meaningful studies in visual media. Mise-en-scene, cinematography, production, sound and image relationship, narrative form and non-narrative forms such as documentary and experimental, are among the subjects which will be focused in this class. In this context, the aim of the class is to communicate digital video techniques, software and the principles of moving images to students and help them to gain design skills by using video production methods and image-processing techniques.
COD 205 Typographic Communication
This class aims to introduce the basic principles of typography, and set up awareness in the dynamics and the creative potential of this discipline as a tool for communication. In this context, major topics will consist of the anatomy of letter forms, type history, classification systems, composition and page layout, legibility, readability and expressive qualities of type. As well as gaining the necessary type skills for print and digital media, this class will help students to develop their creative process and use typography in the solution of communication design problems in newly powerful ways.
COD 207 Programming
In this course, the aim is to introduce the students to the fundamental concepts of computer programming. For this purpose, the course includes introduction to programming, programming steps, data structure, operators, decision structures, interactive decision structures, functions and subprograms, arrays, input-output applications.
COD 209 Interactive Design Tools
The students are expected to achieve the practical basis of interactive media design field by experiencing the basic interactive media design tools through this course. The content of the course includes introducing the theory of computer graphics, HTML, showing the common and differences between software and experiencing interactive tools through different exercises applied in Dreamweaver and Adobe Flash.
IDE 209 Contemporary History of Art and Design
This course will introduce students broadly to key movements, and debates in the history of contemporary art and design from modern era till today. Focusing on the interrelationships between culture and the themes of postmodernism the course will address a wide range of historical and methodological questions. These will include, alternative modernities, bienalism, interdisciplinary, the evolving idea of artistic autonomy, the changing role of cultural institutions and the impact of new technologies on artistic production.
SEC 201 Introduction to Sectors I
The course will deepen students’ knowledge of work life and industry profile in each of the following four sectors: Financial, Information and Communication Technologies, Social and Emerging sectors. Students will not only be provided with sectoral information, they will be equipped with tools and skills to find and interpret most relevant and up to date industry data. Extensive sectoral information will be enhanced by expert guest lecturers from the business world, visits to firms, first hand brief industry experience, as well as case studies.
COD 200 Summer Practice I
Summer Practice I aims to gain students experience on the organizational structure and the work flow of various business areas such as advertising agencies, graphic design studios, multimedia studios, public relations offices, and newspaper and television production studios.
COD 202 Design Studio II
This class deals with pre and post-digital visual information and design practice, its problems, criticisms, and making use of previous theories to design for print media and screen. Focusing on the relationship between image-text and content, students will work on various subjects such as emblem and logotype design, corporate identity systems, visual information systems, books, catalogs, CD-Rom and graphic design for web.
COD 204 Visual Media Animated
This class aims to introduce 2-Dimensional animation techniques for digital media. For this purpose, presentation of basic applications for computer animation, use of pixel based programs and vector based drawing programs in animation, techniques of file transmission between vector and pixel based programs, storyboard planning and design will be studied culminating in a 2-Dimensional animation work at the end of the class.
IDE 206 Human Factors in Design
The study of human factors methods and principles for the design and evaluation of the relationship among users, products and services around in terms of physical, biomechanical, and cognitive aspects; dimensions of people and the concept of anthropometry; the concept of interface and basics for creating user-smart product interactions.
COD 206 Information Architecture
The purpose of this class is to help students attain the basic knowledge on network design planning. It aims to introduce the dynamics of information design on a wide-ranging array from commercial communication to interaction with designed objects. Starting from theories on information design, the class advances with applied work on different areas. ‘Content development’, ‘sequencing’, ‘interaction’, and ‘navigation’ are among the subjects to be covered.
COD 208 Advanced Programming
This course aims at teaching the concepts of object-oriented programming. Throughout the term, investigation of the programming techniques, structured programming, unstructured programming, modular programming, object oriented programming, object-oriented analysis, introduction to object oriented design and visual programming are captured.
COD 210 History of COD
This class studies theories on modern design, and design theories concerning communication design, graphic design and interactive media in parallel with the movements in art history, with the aim of providing students with the necessary theoretical basis for the of interaction design.
SEC 202 Introduction to Sectors II
The course will deepen students’ knowledge of work life and industry profile in each of the following four sectors: retail, health, tourism and real estate, production and emerging sectors. Students will not only be provided with sectorial information, they will be equipped with tools and skills to find and interpret most relevant and up to date industry data. Extensive sectorial information will be enhanced by expert guest lecturers from the business world, visits to firms, first hand brief industry experience, as well as case studies.
COD 301 Design Studio III
This studio design course focuses on the communication of a message by using sound, video and typography. For this purpose, the study topics are built around video design for interactive media. The selection of subjects, textual research, setting up of the problem and preliminary photographic sketches form the preparation stage. Next stage consists of preparing project flow charts, specifying the tools, completion of raw photographic and video images, and preparation of graphic elements. Finally, photography-based animations, design of interaction tools, video and photo editing, and textual elements are completed and the project is prepared to be presented on the Internet.
COD 303 Creativity and Innovation
The main reason of the infertility in every disciplines in terms of creativity and innovation is not being able to consider the creativity as a competence that can be learned, in all its parts (idea management, re-framing the issues, motivation, imagination, ecology, visualization etc.) From the biology to fine arts, law to medicine, engineering to political sciences, this new relative discipline that corresponded in numerous fields, has triggered the valuable outcomes by providing synergy in interdisciplinary areas. The course will be teached as a two-hour theoretical lesson in classroom, and next one hour will be continued with practices.
COD 305 Interaction Design
This course introduces the discipline and profession of interaction design, approaches this area in relation with the disciplines of industrial design, human-computer interaction design, cognitive psychology and architecture and specifically emphasizes the shift from understanding products as objects to understand products as events and experiences in this convergence. In the frame of the role of information and communication technologies, the course gives an introduction to the tools and methods for interaction design process; interface design and interactive and time-based media for designers. Within the course, discussions focusing on the examples from the every-day life of people in terms of interaction design and through a series of hands-on, studio based exercises for understanding the interaction design practices, the students learn the use the tools and methods in a creative way within the design process as well as industrial design, interactive media design and the design processes.
HIST 201 Principles of Ataturk and History of the Turkish Republic I
This is the first of a sequence of two term-courses that focus on the political, economic, social, and cultural history of the late Ottoman Empire and the Republic of Turkey. It addresses issues related to why and how the Ottoman Empire ended; why and how the Republic of Turkey came onto the agenda; what the nascent Republic inherited from the Empire in terms of the relationship between state and society; and what kind of nation and nation-state was imagined in Early Republican Turkey.
COD 300 Summer Practice II (Office)
Summer Practice II requires students to actively participate in the production of audio-visual media such as for television, multi-media, public relations and advertising. Students are expected to understand and observe in detail the team work, in-group collaborations, and production-client relations on the subjects of planning, media integration, and production techniques & tools.
COD 302 Design Studio IV
In this studio class, students will experiment with different interactivity possibilities suitable for the selected subject by using the ten golden rules in order to achieve functionality for a multi-media product, and they will test user reactions. Each term students will be given a different project topic that aims to tackle with a different design problem. With the aim of improving students’ skills in interactive media design, students will be motivated to work on real-case projects that are supported by actual clients, organizations or companies.
COD 304 Ideation and Creativity Management
This course introduces the Internet as a major facilitator of knowledge management and collective intelligence. The focus is on a set of social, technological and economic trends combined together and termed as web 2.0. The emerging tools such as wikis, blogs, prediction markets, recommended systems, and social networks will be covered. Questions to be answered include how these tools are used to extract and create knowledge and how they can be capitalized on in the corporate settings.
COD 306 User Experience Evaluation
The course includes the essence and foundations of usability testing in order to check the designs if they support the users’ needs, limitations, mental models and cognitive styles. In the frame of this course, the concept of usability, testing methods and how to design a study so that it answers your questions, recruit the right participants, and set up the test environment. The students are expected to learn the moderation and observation of a usability session, interacting with participants and asking the right kind of questions, and then analyze the results.
HIST 202 Principles of Ataturk and History of the Turkish Republic I
This is the second of a sequence of two term-courses that focus on the political, economic, social, and cultural history of the late Ottoman Empire and the Republic of Turkey. It addresses issues related to Turkey’s experience with democracy during the cold war period; import-substituting industrialization in the 1960s and 1970s; the open economy of 1980s and its political, social and cultural outcomes; and Turkey-European Union relations and their impact on the relationship between state and society in Turkey.
COD 401 Design Studio V
The research area of this studio class is spatial information systems. In this class students will be able to work on experimental subjects such as way-finding and navigation, interactive exhibiting, and game design. In this context, students will work on interactive projects for actual spaces or selected areas by taking the limitations of physical space into consideration. Students will develop their own design problems and work to create solutions, by making use of the interaction skills and knowledge gained from previous studio experience, graphic design expertise, video presentation skills and theoretical background.
COD 405* Design Studio V: Game Design
This studio consists of complex design projects special to Game Design Track. The research areas of this studio class include creating solutions for design problems concerning spatial information systems, way-finding, character development, interactivity and navigation in the frame of game design. Students will develop their own design problems and work to create solutions, by making use of the interaction skills and knowledge gained from previous studio experience, graphic design expertise, video presentation skills and theoretical background.
COD 407* Design Studio V: Digital Publishing and Art Direction
This studio consists of complex design projects special to Digital Publishing and Art Direction Track. The research areas of this studio class include creating solutions for design problems concerning information organization, interactivity, navigation, editorial design, identity systems and art direction in a broad sense. Students will develop their own design problems and work to create solutions, by making use of the interaction skills and knowledge gained from previous studio experience, graphic design expertise, video presentation skills and theoretical background.
COD 409* Design Studio V: Interactive Built Environments
This studio consists of complex design projects special to Interactive Built Environments Track. The research areas of this studio class include creating solutions for design problems concerning information organization, interactive spatial communication design and art direction in a broad sense. Students will develop their own design problems and work to create solutions, by making use of the interaction skills and knowledge gained from previous studio experience, graphic design expertise, video presentation skills and theoretical background.
COD 403 Interactive Marketing
Objective of the course is to create a thorough understanding of interactive marketing concepts and their executions in business life. All dimensions of interactive marketing will be discussed and students will experience the first-hand applications of the interactive marketing principles practiced in the industry. We will be inviting guest-lecturers from leading brands of the world who will enrich the case study discussions of the course.
COD 400 Summer Practice III (Studio)
Summer Practice III requires students to actively participate in the production and post- production stages of audio-visual media productions relating to television, multi-media, film and advertisement campaigns.
* These courses are equivalent to COD 401.
COD 402 Graduation Project
This studio class aims to guide students to actualize an extensive design project with diverse communication components where they can employ their accumulated knowledge and skills to conduct the entire design process through the stages of research & development, planning, programming & design, production, and present their final work in audio-visual form.
COD 406** Graduation Project: Game Design
This studio class aims to guide students to actualize an extensive design project in Game Design with diverse communication components where they can employ their accumulated knowledge and skills to conduct the entire design process through the stages of research & development, planning, programming & design, production, and present their final work in audio-visual form.
COD 408** Graduation Project: Digital Publishing and Art Direction
This studio class aims to guide students to actualize an extensive design project in Digital Publishing and Art Direction with diverse communication components where they can employ their accumulated knowledge and skills to conduct the entire design process through the stages of research & development, planning, programming & design, production, and present their final work in audio-visual form.
COD 410** Graduation Project: Interactive Built Environments
This studio class aims to guide students to actualize an extensive design project in Interactive Built Environment with diverse communication components where they can employ their accumulated knowledge and skills to conduct the entire design process through the stages of research & development, planning, programming & design, production, and present their final work in audio-visual form.
COD 404 Professional Practice and Ethics
The aim of this course is to prepare students for the transition from their academic lives to the professional domain by providing them with the knowledge and methods they can benefit for initiating their design careers. The course includes both practical and theoretical work. The theoretical part will enable students to ground their understanding of the communication design profession by including seminars and discussions on career strategies, market tendencies, business management, designer-client relations, copyright and licensing, labor laws and design ethics. With practical projects students will obtain the necessary tools for applications and interviews such as preparing a résumé and designing a portfolio. Classes will also incorporate presentations by invited professionals, field trips as well.
** These courses are equivalent to COD 402.